
Afterward, I spotted the two elephant calves that you’ll be looking for if you want your very own stompy death machine. I ended up surviving the encounter but was fortunate that a tiger got involved somewhere in the middle. None of these was a huge challenge, but could I take on an elephant? What did Funcom have in store? I had even killed the lion up on a swagger rock, which is where I spotted the pachyderm off in the distance and decided to keep pushing forward.

Sure, the tigers and rhinos I had killed to get close enough to lock eyes with this massive creature should be a good indicator I could win the fight. When I first bumped into one in the savannah biome, it gave me pause. They have big sweeping attacks, knockdowns, charges, and stomps that can throw a player 20 feet into the air.
#Conan exiles armor not rendering plus
You factor in that the game needs to render swords on the hip for all the players, plus all the Thralls, plus rendering a multitude of various weapons, weapons that swing around using physics and aren’t static like a building piece, it adds to that performance cost very quickly. Adding a sword on the hip increases those performance costs. Funcom has done a lot of performance improvements since the EA days, but there is only so much optimization you can do. Player and Thrall rendering costs are already high, especially on Consoles. Some things are going to be more demanding on performance then others. The biggest factor though that I see is the finite amount of performance headroom where you can add features into the game.

There has been many a feedback that demanded that Conan Exiles be the quality of Red Dead Redemption 2, despite having a development budget that is around 5% of that of Red Dead (might even be lower if the rumors of the $500 million price tag for Red Dead turns out to be true). That doesn’t even begin to factor in development cost differences. Nor is there many Assasin’s Creed style elements. Last I checked, you can’t build giant structures with 100 Thralls in World of Worldcraft. The argument that something is common in other games, does not make it it an automatic feature that should be done in this one or all games. Whether or not visible weapons on your hip is coming? I doubt it, but maybe. That was something Funcom debated on trying to do early on during EA but decided not to for a variety of reasons. Just to clear something up, I can tell you with certainty that “sheathed weapons” aren’t coming if you are asking for Funcom to make it so that you put your weapon into a scabbard. Different teams, different tasks, different schools of game development, different budget costs, different performance costs, different amount of time to develop. Like when somebody get’s angry because there was a translation error fix versus making it so server connections are better. No where near the same, not even on the same planet. Outside of that, completely different code. The only part about this argument I’ll agree with is that priority is subjective.

Because priority can vary depending on different point of view, for exemple, I’m pretty sure sheathed weapons would come first for many players, than having a potion/fish to make your penis bigger.
